A Brief History of the CrossFit Games

A Brief History of the CrossFit Games: 2007 Results

The first year of the new decade was a big one for CrossFit. In January, the first ever Open was held at CrossFit HQ in San Francisco. Since then there have been several other open events and competitions around the world.

Many competitors came from all over to compete in these events, but only a few made it into the final round of competition to take home their share of $100k cash prizes!

In June, the second annual CrossFit Games took place in Austin, Texas. Competitors were divided into four different age groups based on how many years they had participated in the CrossFit Games. These divisions are still used today.

As you might expect, some of the top athletes from each division competed against each other for the grand prize of $50k! Here’s a look at the top performers from each age group:

Age Group 1 Age Group 2 Age Group 3 Age Group 4 Total Male Female Total Male Female Total Male Female 17-19 21 12 6 8 9 7 22 15 10 5 13 14 23 18 11 6 19 20 25 24 16 7 26 27 29 30 20 9 33 35 38 41 28 12 40 43 46 49 32 15 48 53 58 62 36 18 52 61 67 71 42 21 57 68 73 78 47 24 63 75 81 88 51 27 70 80 85 90 56 30 75

As you can see from these results, the top 3 males and females from each division were very well rounded athletes. It wasn’t so much a matter of who could complete more reps or even heavy lifts, but rather how fast they could run and how high they could jump. This made the 2007 CrossFit Games one that is still remembered today.

In fact, this year’s games may be using a similar format for its events in 2016.

A Brief History of the CrossFit Games: 2008

The next year, the Divisional format was dropped and the number of competitors in each division increased from 4 to 8. In addition, all competitors participated in a series of physical tests. These tests would be used to seed the competitors into groups for the first round of competition.

During this time The CrossFit Games also began implementing a new set of standards for its events. Each event was standardized to require that competitors complete the events in a specific time frame. This standardization made it possible to create a set of rules that would allow for a more level playing field at each competition.

The 2008 games also saw the addition of Masters Divisions for those over 40 and over 50 years of age.

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A Brief History of the CrossFit Games: 2009

The next year saw the number of competitors increase to 16 (8 male, 8 female) in each division. While the number of competitors increased, so did the prize money, with first place taking home $64,000!

Each division also saw changes in their physical tests. In an effort to make the competition more even for all competitors, the standards of performance for each event were made public knowledge.

The CrossFit Games also began to see an increase in media attention as well as an increase in the number of affiliated gyms.

A Brief History of the CrossFit Games: 2010

The next year, there was no increase in the number of competitors, but the prize money increased to a whopping $250,000! Each year, this number continues to go up as the popularity of the Crossfit Games increases.

The 2011 games also saw the addition of a Masters Division for those over the age of 55.

The next year, Crossfit saw yet another increase in popularity and more divisions were added to accommodate this growth. The Teenage Division was added for competitors between the ages of 14 and 17, the Masters 55-59 Division was added for those in this age range.

A Brief History of the CrossFit Games: The Present

The most recent Crossfit games were held this past summer and saw the addition of 370 new athletes from around the globe. This year’s games had competitors participate in 14 different events that took place over 5 days.

The Crossfit Games also saw the addition of a new division this year: The Seniors Division for those over the age of 60. This division was added to accommodate the growing number of older competitors who are interested in competing.

The Crossfit Games have only been around for a little over 10 years, but in that short time it has seen tremendous growth. The games have gone from a single, annual competition to a multi-event sports spectacle that is sure to entertain millions each year.

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This rapid increase in growth and popularity hasn’t come without a price, however. In recent years, the Crossfit Games have been surrounded in controversy due to the extreme nature of the events. The most infamous of these was an event called “The Chipper”.

The Chipper required competitors complete a series of five grueling events: This included burpees, jumping pull-ups, kettlebell swings, wall-ball shots and a sprint.

The event only lasted 2 minutes and 45 seconds, but many competitors didn’t even complete the event. Those that did finished with bloody scalps due to pulling out clumps of hair trying to do pull-ups with their bloody hands.

While this controversy has been going on for several years now, it seems to have done little to slow down the Crossfit juggernaut. The Crossfit Games will be holding their annual competition this summer, and it will be interesting to see if it can live up to the high standard of entertainment the games have set over the years.

The games will be televised on the Crossfit affiliate website as well as several online streaming services. Tickets to the event can also be purchased if you want to catch the action live at-the-game!

So, there you have it: A brief history of the Crossfit Games. While the sport has certainly had its share of controversies in the past, it certainly seems to be picking up steam and only going in one direction from here!

Sources & references used in this article:

The relationship of aerobic capacity, anaerobic peak power and experience to performance in CrossFit exercise by D Bellar, A Hatchett, LW Judge, ME Breaux… – Biology of …, 2015 – ncbi.nlm.nih.gov

The culture of CrossFit: a lifestyle prescription for optimal health and fitness by S Kuhn – 2013 – ir.library.illinoisstate.edu

A profile of injuries among participants at the 2013 CrossFit Games in Durban by C Da Silva – 2015 – openscholar.dut.ac.za

An epidemiological profile of crossfit athletes in Brazil by JWC Sprey, T Ferreira, MV de Lima… – … journal of sports …, 2016 – journals.sagepub.com

Effect of grit on performance in Crossfit in advanced and novice athletes by M Cazayoux, M DeBeliso – Turkish Journal of Kinesiology, 2019 – pdfs.semanticscholar.org

CrossFit: Fitness cult or reinventive institution? by MC Dawson – International review for the sociology of sport, 2017 – journals.sagepub.com