Tech Review: 3 Apps to Gamify Your Workouts

Tech Review: 3 Apps to Gamify Your Workouts

In the last few years, fitness apps have become very popular among people. Many of them are free and some even offer paid versions. Some of these apps are aimed at beginners while others cater to advanced exercisers. However, most of them do not provide any sort of challenge or incentive for users; they just serve as a way to stay motivated during their workouts.

What if there was a game that could motivate people to get up off the couch? What if it provided real challenges and rewards? What if it helped people improve their physical condition?

These questions were answered when Tech Review decided to create a fitness app called “Tech Review: 3 Apps to Gamify Your Workouts”. Here’s how it works:

1) You start your workout with one of three different exercises.

2) After completing each exercise, you receive points based on your performance.

3) When you reach a certain point total, you will be rewarded with prizes based on your level of achievement.

Fitness level: Your points will determine your fitness level. The higher it is, the more exercises you can do. Beginner: 0-299 points: You’re a couch potato! Intermediate: 300-699 points: You’re getting active.

Check your app for new exercises. Advanced: 700-1199 points: You’re in great shape! Professional: 1200+ points: You’re a pro! You’ve trained with the best and have an amazing physique.

Exercises: Each exercise is worth a different amount of points. The exercises are as follows:

Running: 30 minutes of running adds 100 points to your score. Jumping Rope: 10 minutes of jumping rope adds 50 points to your score. Weight Lifting: 1 hour of any weight lifting adds 200 points to your score.

Prizes: Each level has different prizes to offer. Prizes are awarded when your total points reach a multiple of 500. For example, getting 500 points will award a t-shirt, 1500 points will award a sports drink, etc. Prizes are awarded only once.

Tech Review: 3 Apps to Gamify Your Workouts - GYM FIT WORKOUT

Thanks to this app, people are striving to achieve their exercise goals and have something to work towards other than just losing weight or getting into shape. It’s fun, it’s challenging, and it’s addicting. Check it out!

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Tech Review: 3 Apps to Gamify Your Workouts - from our website

And now, here’s your host, Forrest Wang.

Forrest: Thanks, Paul. I’m Forrest Wang, and I’m here to tell you about the latest and greatest in technology. Today’s topic is Tech Review’s new fitness app, Tech Review 3.0.

We’ve all been there. We buy a brand new phone, and it has every feature imaginable. Then, a few years later, we’re stuck with an outdated piece of technology. It happens to the best of us.

Fortunately, Tech Review has created a solution to this problem: Tech Review 3.0. This new app will completely revitalize your smart phone and put it up to date. In fact, it’ll put a lot more than just the phone itself “up to date”, if you know what I mean. So, let’s get started.

As of right now, there are three different versions of this app: Tech Review for iPhones, Tech Review for Androids, and Tech Review for Regular Phones (I don’t know why it isn’t called Tech Review for dumb phones, but I guess they just didn’t want to offend anyone). For this review, I will be using the iPhone version of the app.

So, how does it work?

It’s pretty easy. At the bottom of your screen, you’ve got five different categories: Activity, Food, Drink, Mindset, and Sleep. All you have to do is click on one of these categories when you want to use it. For example, let’s say you just finished running 5 miles. Click on the Activity category, then click on Run, and then on Mileage. Once you’ve chosen your activity, a bunch of different statistics regarding your run will appear on your screen. You can see how far you ran, how fast you were going, the duration of your run…anything and everything you’d ever want to know about your run is at your fingertips.

Alright, the next thing I’m going to do is choose the Food category and click on the Breakfast button. When you click on food, a new screen appears with a bunch of different buttons. Each one has a different meal on it: Breakfast, Lunch, Dinner, Snack #1, Snack #2, and so on and so forth. Each one of these buttons represents a different meal you’ve had during the day.

For example, I had oatmeal this morning for breakfast, so I’m going to click on the Bowl button under Breakfast.

A bunch of different questions will appear on your screen, such as What Kind of Oatmeal Was It? (I had old fashioned oats) and How Did You Spice It Up?

(I added raisins and brown sugar). Answering these questions will help you keep track of what you’ve been eating and how you like to eat it.

The other buttons under the Food category work in a similar way. You just choose which meal you’d like to ask questions about, and a whole bunch will pop up. Some of these questions are pretty weird, though.

For example, the button entitled Mushy Button Personality: Do You Push It All Around Rather Than Eating It?

is something I’ve never had to deal with before in my entire life.

Have you ever had to deal with that before?

Me neither.

I guess the point of all these questions is to help you pay more attention to what you’re eating, but I don’t have the patience to sit there and answer questions about every little thing I put in my mouth. I can do that on my own. If I wanted a personal nutritionist, I would’ve gone to the doctor’s office and paid fifty dollars just to hear what he had to say.

Tech Review: 3 Apps to Gamify Your Workouts - from our website

But then again, this isn’t really a nutritionist. This is just an app. An app that I paid no attention in the slightest to what it had to say.

But I’ll tell you what, if you ever do buy this app and really want to get your money’s worth out of it, I’d recommend getting a pen and paper and writing down everything the app has to say, otherwise, what’s the point?

In fact, I’m going to do that right now. But before I do that, I’m hungry. I’m going to go make myself a peanut butter and banana sandwich, and as soon as I come back, I’m going to write down everything the app has to say about my food. Then I’m going to go run five miles.

I’ll write more later.

Alright, here I am. I just came back from running five miles as the app suggested, and man, my legs are killing me. I feel like I got hit by a bus.

Anyway, let’s see if I can remember everything the app wants me to write about. (Sigh) This might take a while…

What Kind of Peanut Butter Did You Use? Smooth or Crunchy?

Fine, I’ll play along. I used crunchy peanut butter.

How Many Bananas?

Just one.

What Kind of Bread Did You Use?

I used wheat bread. I don’t know what kind exactly. Just some kind of store-brand stuff.

Does it really matter?

Did You Use Any Spreads or Toppings Besides Peanut Butter and Bananas?

No, I did not.

Did You Eat the Bananas Because They Were There?

…Yeah, I did.

Did You Have Any Drinks?

I had a glass of orange juice to go with my sandwich.

By the way, you don’t really need to know this, but I’m feeling really bloated and sick because of that meal. I don’t feel good at all. But then again, I don’t think the app cares about any of that.

Wait a minute…I just realized I’m wasting a lot of time doing this. I really don’t feel like answering all these questions.

Screw this app!

Who wants to know everything about the food you eat, anyway?

If I want a peanut butter and banana sandwich, I’m going to have one, and there’s nothing anyone can do to stop me.

(Pant) Whew! That felt good. I’m glad I got that off my chest. Now let me just print out my report so I can go to the bathroom and throw up this disgusting meal I just ate.

What? Did you think I was actually going to follow the app’s stupid suggestions?

Not a chance. If you’re looking for a real review of this app, then you’re going to have to look elsewhere, because this is just MY experience with it. Hope this helps.


Sources & references used in this article:

Just a fad? Gamification in health and fitness apps by C Lister, JH West, B Cannon, T Sax… – JMIR serious …, 2014 –

Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps by …, C Rivas, L Steed, LA Edwards, A Thiyagarajan… – BMJ open, 2016 –

… of trust, social influence, and health valuation to determine the predictors of German users’ willingness to continue using a fitness app: A structural equation modeling … by AD Beldad, SM Hegner – International Journal of Human …, 2018 – Taylor & Francis

Efficacy of interventions that use apps to improve diet, physical activity and sedentary behaviour: a systematic review by S Schoeppe, S Alley, W Van Lippevelde… – International Journal of …, 2016 – Springer

Gamification and multimedia for medical education: a landscape review by L McCoy, JH Lewis, D Dalton – J Am Osteopath Assoc, 2016 –

Exploring the benefits of using gamification and videogames for physical exercise: a review of state of art by CSG González, NG del Río, VN Adelantado – IJIMAI, 2018 –

The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy by JR Rachels, AJ Rockinson-Szapkiw – … Assisted Language Learning, 2018 – Taylor & Francis

Not so gameful: A critical review of gamification in mobile energy applications by AL Beck, S Chitalia, V Rai – Energy Research & Social Science, 2019 – Elsevier