Virtual Reality: Technology to Push Past the Pain Barrier

Virtual Reality: Technology to Push Beyond the Pain Barrier

In this era of technology, it’s hard to imagine what life would be like without it. If you are one of those people who don’t have any idea about virtual reality, then here is your chance to learn more about virtual reality.

There are many different types of VR devices which can provide users with immersive experiences. Some of them include; head mounted displays (HMD), motion controllers, and even computer graphics headsets. These devices allow users to experience new worlds. However, these devices aren’t perfect and there are some drawbacks associated with them. For example, when the user moves their head or changes direction, they may feel dizzy or nauseous. Other issues include nausea during long periods of time, headaches and fatigue due to using such devices constantly for prolonged periods of time.

There are several companies working on developing better virtual reality solutions to solve these problems. One such company is Magic Leap Inc.

They are a Florida based company which was founded in 2012. Their first product is called “The Metaverse”. According to their website, “The Metaverse is a digital world where humans and everything else exist simultaneously.” The device will consist of two pieces: A headset and a pair of glasses. Users wear the goggles while looking through a small window at another room inside the Metaverse. The device allows users to move around freely within the virtual environment, but only sees what is directly before them. The headset is capable of tracking your eye movements along with displaying computer-generated images. The company hopes to bring the product to the market by 2018.

Magic Leap also has a medical division, which is currently developing a virtual reality pain management application. The team consists of several doctors, nurses and engineers who have extensive knowledge in pain management.

Most people are familiar with Magic Leap at this point so they don’t need an introduction. The app is still in development, but it works by immersing the patient into a different environment.

The first environment which they have created is called “Eternal Reef”. The patient wears the headset and views an underwater scene while listening to calming music.

This helps distract the patient from any discomfort and lowers their heart rate, blood pressure and pain levels.

The second environment is called “Island Getaway”. In this environment, you can view a scenic beach or a forest.

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This lowers blood pressure and heart rate as well. The team is also working on another environment called “Zen Zone”. In this environment, patients can listen to music or sounds of rainfall or calming waves while viewing pictures of beautiful landscapes and scenes.

The medical VR headset is still in development but the company plans on introducing it to medical professionals across the world starting next year. They also hope to fine tune the device to make it more accessible and cost effective for everyone to use in their day to day lives.

The medical team has received several inquiries from other companies and doctors about using Magic Leap technology in other areas of healthcare such as physical rehabilitation, behavior management in children with autism, post-traumatic stress disorder (PTSD) and even mental illnesses such as depression.

Magic Leap has made several acquisitions of other companies to increase their knowledge in other fields such as scanning real life objects to incorporate them into the virtual environment. One example is a company called “Weta Workshop” which is an effects company that created props, models and creatures for movies such as “The Lord of the Rings”.

They have used this technology to create 3D models of actual patients’ medical scans to display in the VR headset.

Magic Leap has been very successful due to their cutting edge technology and their plans for the future are even more ambitious. They have announced that they will be releasing their next generation device “Magic Leap Two” in 2019 which will be smaller and more affordable for consumers while still providing the revolutionary technology that made them famous.

They have also announced a new series of devices called “The Infinity Line” where they replace most of the LED lights on the headset with an OLED screen. This allows the device to incorporate images, video, and graphics while still providing the benefits of the original device.

They are also introducing a smaller version of their headset called “The Lite” which will be cheaper and will provide more comfortable viewing for people with glasses. This is supposed to be released in late 2019 as well.

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Chief Executive Officer (CEO), Rony Abovitz says that there is no reason why Magic Leap cannot become the most widely used computing device in the world. The technology is groundbreaking and can be applied to everyone’s lives.

He says that doctors can use the device to help patients, educators can teach students about history in an immersive environment, and gamers can experience new worlds.

The gaming industry is certainly getting a major boost thanks to Magic Leap. The visuals provided by this headset allow players to enter a whole new world.

In game, you can view your enemy from every angle and interact with them in real time. It is also a very social experience since you can see, talk and interact with other players in the world.

Magic Leap has certainly changed how people interact in the digital world and it will be very interesting to see how far this technology can go and how it can benefit everyone in the future.

Sources & references used in this article:

Use of virtual reality as a distractor for painful procedures in a patient with pediatric cancer: a case study by J Gershon, E Zimand, R Lemos… – CyberPsychology & …, 2003 –

Providing haptics to walls & heavy objects in virtual reality by means of electrical muscle stimulation by P Lopes, S You, LP Cheng, S Marwecki… – Proceedings of the 2017 …, 2017 –

A SWOT analysis of the field of virtual reality rehabilitation and therapy by AS Rizzo, GJ Kim – Presence: Teleoperators & Virtual Environments, 2005 – MIT Press

Virtual reality in neurorehabilitation by PL Weiss, R Kizony, U Feintuch… – Textbook of neural …, 2006 –